Minimalist RPG Concept (Open)
#2

(continuing)
*More Background Material*

The Cults are viewed as being outside of theology proper. While the Powers are aware of beings greater than themselves these "Greater Ones" rarely concern themselves with the affairs of mortals. Most of the Powers acknowledge some beings, titled the Creators, made the world in immemorial antiquity, and may have even at one time interacted with mortals, but these beings have long since left the world. Perhaps, one day, the Creators will again take notice of the world, but such a day may be tens of thousands of years in the future, or it may not come at all. Regarding the afterlife, most people believe in reincarnation, and ensuring an honorable rebirth for the recently departed is one of the Cults' main focuses.

The Powers typically avoid becoming secular rulers, as those Powers who strove to become kings often met a violent end, either through rebellion or at the hands of mortal kings who formed great alliances against them. Many of the Powers successfully reigned for centuries or millenia, but that is a brief period for an immortal being. The Powers typically aim for good relations with the mortal ruling authorities, and treat any sovereign prince as their equal in dignity. Likewise, the Powers rarely support rebellions, even against wicked kings, as they view tyranny as better than civil war and anarchy. They declare that governance of mortals is the domain of mortals, and have more important tasks ruling and judging.

The other major class of active super-beings are the Demon Lords, who are served by lesser demons, such as imps, succubi, nymphs, and the like. Although the Demon Lords are not evil per say, they are above human morality. Like the Powers, the Demon Lords rarely attempt to establish political dominions over man. However, they will occassionally mortals as their servants. Little is known about the Demon Lords, and they often multiple identities to hide their true nature. The Powers report that the Demon Lords seem to be even more ancient then themselves, possibly even predating the mortal races.

*Character Limitations*

The player characters' race and background can be more or less anything, with-in reason. Obviously, the character needs to be 18+ (or equivalent). Likewise, the extend of a character's skill set, fame, and power should correspond to a first level D&D character for playability reasons. If a character is too high ranking or too notable, it can be difficult to plausibly get that character into the party. Additionally, the character should be humanoid size or close to it: a character who is too tall to enter buildings severely limits roleplaying possibilities.

For aristocratic character backgrounds, being a younger child of the lesser noble will place the character safely inside upper classes without making the character too famous to be playable. Any "D&D" race would work, as would any furry for a player race, however, unusual races will attract attention. The attention won't necessarily be bad, but a minotaur or cat-person would have great difficulty blending into a crowd. A player character can be any age, but life experience shouldn't be used as excuse to make an over-powering skill-set, which would make the rest of the party relatively underpowered.
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Messages In This Thread
Minimalist RPG Concept (Open) - by Velix - 08-22-2016, 07:51 PM
RE: Minimalist RPG Concept (Open) - by Velix - 08-25-2016, 06:01 PM

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